christopherdchen@gmail.com
Work


Bio
Hey, I'm Chris.
I started my audio journey when I picked up my first copy of Pro Tools while taking Music Tech classes in college 14 years ago. That led me to doing audio for film, where I wrote music, recorded foley, did sound design, and dialog for clients. As soon as I found interactive/game audio, I became obsessed. I am constantly working to be a better sound designer—keeping up with the latest interactive audio tools, plug-in releases, engines and middleware, and most importantly, understanding how it all works together.
My love for sound is not just in creating the sounds themselves, but being involved in collaborative processes and figuring out how to build the most robust audio systems and getting everything to work! Check my out some of my work in the "tv set" above, it's still a work in progress, but I'll be featuring audio implementation systems, custom reaper scripts I've created, workflow tips, and any other projects I've been working on. If you're still reading this, add me on discord and send me a message!
In my spare time, you might find me playing guitar, finding new records, playing video games, and petting dogs and cats while suffering from the inevitable allergies that follow. Though my skills are mainly in sound design, I also do freelance music work, utilizing my background as a trained Jazz musician.
Skills
Bruce Swanson
Wonderstorm Audio Lead, Former Audio Lead at Naughty Dog (Uncharted)
"I can't praise Chris highly enough. He's talented, conscientious, flexible, and a real pleasure to work with. Chris' focus and dedication helped keep our mercurial production on path through all the twists, turns, and challenges. Adding Chris to the team paid off big time."
Justin Richmond
Wonderstorm CCO, Former Game Director at Naughty Dog (Uncharted)
"Chris is a killer sound designer and a great human to boot. He came in and helped take our project from mid production through ship and into post launch content. He is easy to work with, gets stuff done on time and goes out of his way to make sure his work is the best it can possibly be. Highly recommended."
Testimonials
Get in touch
Questions? Feedback? Interested in working together? Or just want to nerd out on audio?
Reach out to me!
christopherdchen@gmail.com
Souls Inc
Tired of looking at reels and resumes? Take a break and play this game!
Made this silly game with two others in under a week for the 8 bits to infinity game jam. We placed in the top 5% out of 413 submissions!
Music and Sounds by me.
Work
Game Audio Favorites:
Currently Playing:
Games I'm excited for:
Helldivers 2
The Last of Us Part 1 & 2
God of War
Diablo 2
2XKO
Bioshock 4
Remaining FF7 remakes
Deadlock
Dead Space Remake
Mario Strikers: Battle League
Fortnite
Path of Exile 2
Work


Souls Inc
Made this game with a group of 3 in under a week for the 8 bits to infinity game jam. Give it a play! We placed in the top 5% out of 413 submissions! Music and Sounds by me.
Sound Design
Showing how to synthesize and create a layer that is frequently used in modern Sound Design for games

Sound Design & Implementation
Sound Design and Implementation for mission rewards screen in the game: Xadia published by Netflix

Technical Audio Reel
Audio systems I created featuring a multiplayer game I created in Unreal using C++ in Visual Studio and blueprints, as well as other projects I've worked on that feature technical audio.


Technical Implementation with Unreal Meta Sounds
Personal Project implementing car sounds with Unreal Meta Sounds
UI/HUD Sound Design
Sound Design I did over visuals of a futuristic UI/HUD

Wwise REal-time Mixing
Simple method to duck audio for a cleaner mix. This can be made to work within a hierarchy, but can also be used to subtly duck frequencies in music when there are a lot of things going on in the game.

Technical Sound Design
Creating a realistic critter/fauna audio system that interacts with gameplay using Blueprint Interfaces


Xadia Trailer 2 (Netflix Games)
Another trailer for Xadia where I worked with some very talented game industry veterans to ship this game as sound designer.
Last of Us Part 2 redesign
Sound Redesign of a gameplay snippet in Last of Us Part 2
Xadia Trailer (Netflix Games)
Here is an official Netflix trailer release for Xadia, the game I shipped during my time at Wonderstorm as a sound designer.