Work

christopherdchen@gmail.com

For best experience: Please make sure the Stable Audio setting in YouTube is set to off as google has been defaulting it to on for users.

a man in headphones and headphones playing video games
a man in headphones and headphones playing video games

Bio

I make sound for games. What started as messing around in Pro Tools over a decade ago turned into a career that's taken me from recording actors and smashing things for Foley in post-production to building audio systems that react to what players do in real time.

At Wonderstorm, I worked on a multiplayer ARPG—designing sounds, building systems, troubleshooting bugs, and figuring out how to make audio feel responsive without breaking the game. Since then I've been freelancing on projects ranging from small indie teams to larger studio productions. I like the puzzle of balancing creative ideas with technical reality, regardless of project size.

The showcase above has examples of my work—combat sounds, UI audio, implementation setups, and some of the tools and scripts I've built to make my life easier. There's more process stuff on my blog if you're curious how I approach things.

When I'm not working, I play guitar, hunt for records at local shops, try new coffee shops, and go to jazz jams around LA. I'm also allergic to cats and dogs but pet them anyway because I have no self-control.

Skills

Blog

Audio Design & Technical concepts that act as my personal confluence page. Helps remind me of certain methods and helps others along the way.

Bruce Swanson

Wonderstorm Audio Lead (Ex-Audio Director at Naughty Dog)

"I can't praise Chris highly enough. He's talented, conscientious, flexible, and a real pleasure to work with. Chris' focus and dedication helped keep our mercurial production on path through all the twists, turns, and challenges. Adding Chris to the team paid off big time."

Justin Richmond

Wonderstorm CCO (Ex-Game Director at Naughty Dog)

"Chris is a killer sound designer and a great human to boot. He came in and helped take our project from mid production through ship and into post launch content. He is easy to work with, gets stuff done on time and goes out of his way to make sure his work is the best it can possibly be. Highly recommended."

Testimonials

Get in touch

Questions? Feedback? Interested in working together? Or just want to nerd out on audio?

Reach out to me!

Email

christopherdchen@gmail.com

Souls Inc

Tired of looking at reels and resumes? Take a break and play this game!
Made this silly game years back with two others in under a week for the 8 bits to infinity game jam. We placed in the top 5% out of 413 submissions!
Music and Sounds by me.

Work

Game Audio Favorites:

Currently Playing:
Games I'm excited for:

Helldivers 2

The Last of Us Part 1 & 2

God of War

Diablo 2

2XKO

Bioshock 4

Remaining FF7 remakes

Deadlock

Dead Space Remake

Mario Strikers: Battle League

Fortnite

Path of Exile 2

Work

Souls Inc

Made this game with a group of 3 in under a week for the 8 bits to infinity game jam. Give it a play! We placed in the top 5% out of 413 submissions! Music and Sounds by me.

Sound Design

Showing how to synthesize and create a layer that is frequently used in modern Sound Design for games

Sound Design & Implementation

Sound Design and Implementation for mission rewards screen in the game: Xadia published by Netflix

Technical Audio Reel

Audio systems I created featuring a multiplayer game I created in Unreal using C++ in Visual Studio and blueprints, as well as other projects I've worked on that feature technical audio.

Technical Implementation with Unreal Meta Sounds

Personal Project implementing car sounds with Unreal Meta Sounds

UI/HUD Sound Design

Sound Design I did over visuals of a futuristic UI/HUD

Wwise REal-time Mixing

Simple method to duck audio for a cleaner mix. This can be made to work within a hierarchy, but can also be used to subtly duck frequencies in music when there are a lot of things going on in the game.

Technical Sound Design

Creating a realistic critter/fauna audio system that interacts with gameplay using Blueprint Interfaces

Xadia Trailer 2 (Netflix Games)

Another trailer for Xadia where I worked with some very talented game industry veterans to ship this game as sound designer.

Last of Us Part 2 redesign

Sound Redesign of a gameplay snippet in Last of Us Part 2

Xadia Trailer (Netflix Games)

Here is an official Netflix trailer release for Xadia, the game I shipped during my time at Wonderstorm as a sound designer.