Editor Utility Blueprint Tools
Making mass changes easy with Unreal Audio
UNREAL AUDIO
Chris Chen
7/16/20251 min read
I've made some Editor Utility Blueprint tools to help change settings for individual or multiple sounds. This can be great for mixing—by being able to adjust individual and/or groups of sounds with different settings, we can easily route audio for mixing purposes. We're able to change the base submix, add submix sends, and swap submixes or submix sends. We can also modify the sound class, attenuation settings, post and pre-effect bus sends, concurrency, compress source files, and more.


Here are some blueprints for these tools. You can modify them as needed for different parameters:
UBP Set Base Submix
Add Submix Send
Swap Submix Send
UB_SetSoundWavesToBink (stock)